I'm a curious and motivated full-stack engineer with a passion for building accessible,
performant web experiences.
TypeScript and React are my bread and butter, but I
like exploring different technologies.
I have experience building DevOps
workflows with GitHub Actions and Kubernetes.
I earned my undergraduate degree in
Computational Media and am pursuing a Master’s in Computer Science.
When I’m not
coding, I’m writing, playing games, or hanging out with my wife and pets.
2024 - Present
Master's of Science in Computer Science
Expected Spring 2026
2021 - Present
Develop and maintain full stack eCommerce solutions for restaurant and retail partners fitted with microservice backend and lightweight frontend UI. Tackle business problems at multiple stages of software development, from prototyping to product maintenance. Support continuous integration and continuous delivery of software solutions.
Deliver reusable components and hooks that are grounded in best practices for languages and libraries. Guarantee reliant and quality software by reviewing code for frontend changes.
Identify, research, and resolve customer issues in a timely manner as needed. Delivered reliable, automated deployments by migrating CI/CD process. Ensured customer payment information is handled securely by raising the application to PCI compliance.
2017 - 2020
Bachelor’s of Science in Computational Media
Fall 2020 | Highest Honors
Sep - Dec 2020
Maximized user engagement and accessibility by refactoring HTML, CSS, and JavaScript code. Developing webpage mockups with Affinity Designer to communicate ideas with team members.
Jun - Jul 2019
Taught children basic computer science concepts through computing experiences such as block-based coding, circuit board construction, and game development.
Full stack application that simulates battles between select Pokémon, with persistent storage, user authentication, and battle configuration. Backend designed iteratively with architecture diagrams. Pokémon sprites provided by PokéApi .
AI agent designed to solve visual pixel-based problems that measure general intelligence .
Mobile application prototype that improves color perception for color-deficient users with augmented reality, iteratively improving design through research and user studies.
3D puzzle-action platformer game built in Unity, with emphasis on user experience through menu design, environment artifacts, and game feel.